| Video Game Research Papers - Academic research papers examining violence in video games, and related topics.
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| Game Culture - Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, mailing lists and related resources.
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| Game Research - Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
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| Games, Gamers and Gaming Culture - Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
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| Video Game Culture: Leisure and Play Preferences of BC Teens - Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
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| Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life - Article by Craig A. Anderson, University of Iowa and Karen E. Dill, Lenoir-Rhyne College, showing increased aggression in video game players.
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| Jesper Juul: A clash between game and narrative - MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
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| Game Liberation - A game about game theory by Jesper Juul.
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| John Unsworth: Living Inside the (Operating) System: Community in Virtual Reality - Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
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| Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier - Report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states.
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| Digiplay Initiative - Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.
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| Ludology.org - Videogame Theory - Resource for academic videogame research - Includes articles, links, conferences, news
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| Computergamestudies Mailing List - Description of the mailing list, archives of previous posts and instructions on how to subscribe.
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| Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest - Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
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| New International Association for Digital Games Researchers - Brief information on this initiative by Digiplay, and a call for participation.
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| DFC Intelligence: Game Industry Research - Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
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| Richard A. Bartle: Players Who Suit MUDs - Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
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| Richard A. Bartle: MUD Writings Archive - A collection of fulltext research articles on MUDs by different researchers.
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| Pargman, Daniel: Code begets community - Extracts of a PhD thesis on SvenskMUD and the management of a virtual gaming community.
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| Jeffrey Goldstein: Does Playing Violent Video Games Cause Aggressive Behavior? - Quick and very sharp critique of the validity of recent research on video games and violence.
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| Klevjer, Rune: In Defence of Cutscenes - Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
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| Amory et. al. - Computer Games as a Learning Resource - Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams evaluating how biology students use computer games and how games can be used in teaching.
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| The 2002 Project on Massively Multiplayer Game Communities - Description of a graduate project by Dmitri Williams addressing questions of community, isolation and social capital.
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| Gaming People - A collection of articles written by game designers, media critics, and players about computer and video game culture and its implications on society.
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| Buzzcut - A collaborative weblog on the theory and criticism of electronic entertainment and video games, led by David Thomas.
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| Satellite Uplink - A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
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| Making Sense of Software: Computer Games and Interactive Textuality - Essay about video games including an analysis of SimCity written by Ted Friedman.
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| The Zero-Game Studio - Applied research lab specifically looking at game form. Located in Visby, Gotland, Scotland.
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| Global Timoto - One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
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| Prof. Dennis G. Jerz: Interactive Fiction - A collection of articles about interactive fiction.
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| Fun is Fine: Toward a Philosophy of Game Design - Article reviewing David Kennerly's philosophy.
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