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Organic, Genetic, and Evolutionary Art - A introduction to those using alife for art.
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SBART - An image breeding program using artificial selection to evolve images similar to Karl Sims.
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Amoebic Lifeforms - Visual forms of artificial life created in Shockwave.
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The GenBebop Project - A project using genetic programming to produce interactive jazz programs.
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Bomb: A visual-musical instrument - Alife that responds to a music or a keyboard.
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Living Melodies - An artificial-life model that generates music/MIDI, with downloadable paper, sound examples and software for Win9x/NT.
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Technology Recapitulates Phylogeny - This paper discusses the notion of emergence, the result of the collapse of both scientific and artistic barriers which have contributed to the rise of Artificial Life art.
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David Rokeby - Interactive Sound and Video Artist.
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Art Using StarLogo - Images created by the motion of artificial life. Simulation constructed using the StarLogo modeling environment.
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Emergent Systems: Kenneth E. Rinaldo - A site of artificial life electronic sculpture that looks to the confluence of the biological and technological.
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The Temple of Alife - Artists at Fusebox see Alife algorithms as a starting point for a new artistic exploration.
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Karl Sims - A retrospective gallery with links and interviews.
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Kandid - A genetic art project to evolve graphics. New forms can be found using genetic algorithms. There is no fitness function included: the user decides which images are interesting.
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Virtual Unrealities - Examples of real-time 3D interactive installations: Biotica, an immersive experience of A-Life; Neural Net Starfish, gesturally responsive work in the Mind Zone of the Millennium Dome.
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Artificial Painter - The Artificial Painter (AP) software package uses a Genetic Algorithm on Neural Networks
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Panoptico - Software art based on artificial life algorithms by Iván Abreu.
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Mitchell Whitelaw - Critical, theoretical and historical writing on a-life art.
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